overview

Dive into a thrilling 2D top-down action game set in a state-of-the-art scientific lab. Play as K8, a heroine with telekinetic powers, and embark on an adrenaline-fueled escape journey, accompanied by a pulsating soundtrack.

objective

To create an immersive 2D top-down action game that revolves around the innovative use of telekinesis, addressing the common "Maslow's Hammer" issue in weapon-based games.

key features

my role

As the Game Director and Lead Programmer, I spearheaded a team of seven, dedicating 50 hours weekly to bring Project K8 from a mere concept to a fully realized game.

design contributions

technical contributions

key challenges and solutions


technology used

Developed in Unity using C#, focusing on creating responsive gameplay mechanics. Actively engaged with Jira and maintained meticulous version control with Plastic SCM.

before

this is the original code i wrote for the charger ai at the time of development

after

this is how i would modify the charger ai code with the knowledge and experience i have now

(without completely restructuring the project)

key learnings and reflections

feedback & recognition

Received high praise for imaginative gameplay, enemy design, and the soundtrack. Playtesting sessions with over 40 participants led to key gameplay refinements, with 95% applauding the control responsiveness.

download the game

Experience Project K8 for yourself. Click below to download the game and immerse yourself in the world of K8. Your feedback and thoughts after playing would be greatly appreciated!

conclusion

Project K8 is a culmination of innovative game design, compelling narrative, and dynamic gameplay. It showcases my ability to transform creative concepts into engaging gaming experiences.

I welcome any discussions, feedback, or inquiries about this project, and I am keen to explore collaborative opportunities in the gaming industry.

contact me