overview
Dive into a thrilling 2D top-down action game set in a state-of-the-art scientific lab. Play as K8, a heroine with telekinetic powers, and embark on an adrenaline-fueled escape journey, accompanied by a pulsating soundtrack.
objective
To create an immersive 2D top-down action game that revolves around the innovative use of telekinesis, addressing the common "Maslow's Hammer" issue in weapon-based games.
key features
telekinesis mechanic: Offers players creative control over environmental elements for both offensive and defensive strategies.
dynamic heroine: K8, born from a lab experiment, is central to both the narrative and gameplay, offering a unique character-driven experience.
robotic enemy types: Spider-bots, Chargers, and Rangers present varied tactical challenges, enriching the combat experience.
interactive environment: The game environment is a playground for strategic creativity, enhancing the depth of combat.
modular level design: Flexible level design allows for diverse and exciting gameplay, boosting replayability.
cyberpunk soundtrack: A thematic soundtrack that elevates the intensity and drama of K8’s escapade.
my role
As the Game Director and Lead Programmer, I spearheaded a team of seven, dedicating 50 hours weekly to bring Project K8 from a mere concept to a fully realized game.
design contributions
core mechanic: Pioneered the telekinesis gameplay mechanic, turning environmental elements into strategic gameplay tools.
enemy design: Innovatively designed animal-inspired robotic enemies, each introducing unique combat scenarios.
environmental interactivity: Crafted a world where surroundings are more than just backdrops; they are integral to gameplay strategy.
level architecture: Implemented a modular approach to level design, enabling diverse and captivating gaming experiences.
technical contributions
telekinesis mechanic development: Refined player interactions with draggable objects, balancing intuitive control with dynamic gameplay.
ai programming: Engineered AI for Spider-Bots and Chargers to interact seamlessly with the telekinesis mechanic.
player movement: Optimized player movement using Unity and C#, ensuring fluidity and responsiveness.
version control and jira: Efficiently used Plastic SCM and Jira for organized development and team collaboration.
key challenges and solutions
challenge: Overcoming the "Maslow's Hammer" issue prevalent in weapon-centric games.
solution: Innovated with the telekinesis mechanic, encouraging players to think outside the box and approach encounters creatively.
challenge: Creating expansive levels to showcase the potential of the telekinesis mechanic.
solution: Adopted modular level design, allowing for diverse and engaging gameplay environments.
technology used
Developed in Unity using C#, focusing on creating responsive gameplay mechanics. Actively engaged with Jira and maintained meticulous version control with Plastic SCM.
before
this is the original code i wrote for the charger ai at the time of development
after
this is how i would modify the charger ai code with the knowledge and experience i have now
(without completely restructuring the project)
key learnings and reflections
Enhanced leadership and programming capabilities, guiding a diverse team through a complex development process.
Delved into the intricate relationship between constraints and creativity, exploring how limitations can spark innovation.
Learned the art of project scoping, aligning the team’s abilities with the project’s ambitions.
Gained valuable experience in balancing personal and professional dynamics within a team setting.
feedback & recognition
Received high praise for imaginative gameplay, enemy design, and the soundtrack. Playtesting sessions with over 40 participants led to key gameplay refinements, with 95% applauding the control responsiveness.
download the game
Experience Project K8 for yourself. Click below to download the game and immerse yourself in the world of K8. Your feedback and thoughts after playing would be greatly appreciated!
conclusion
Project K8 is a culmination of innovative game design, compelling narrative, and dynamic gameplay. It showcases my ability to transform creative concepts into engaging gaming experiences.
I welcome any discussions, feedback, or inquiries about this project, and I am keen to explore collaborative opportunities in the gaming industry.